. Quick Links. Repairs / Manuals. Modding. Results System.All Content must be directly related to Results.Use and mistreatment spoiler labels. Do not write-up spoilers in game titles.No low work/meme articles as posts.
Comments are fine.Follow proper when submitting and commenting. Keep it civil and do not make personal episodes to various other users. Completely no nuisance, witchhunting, sexism, racism or hate dialog will be tolerated.Do not junk e-mail. Always follow when discussing your own content. Even more than 1 in 10 of your articles or remarks becoming self-promotional will be spamming. Livestream advertising not permitted.Use descriptive game titles.
One of the features added to New Vegas is the ability to custom modify certain base weapons. While in Fallout 3 this was limited to the creation of custom weapons, New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. Gauss Weapons - 'They are not energy weapons' Discussion in 'Fallout: New Vegas Discussion' started by Dienan, Aug 22, 2013. Page 1 of 2 1 2 Next. If you play on PC you can try a few mods. There's a Classic Fallout Weapons Mod that adds every weapon from Fallout 1, 2 and Tactics including dozens of ammo types. The classic M72 with 2mm EC is.
Posts with clickbait, incredibly vague, or misleading titles will be taken out.No dissemination of rumors / leaks without actual evidence.Articles promoting or facilitating piracy in any way will become taken out. Piracy is certainly a long term bar, no warnings.All content and feedback in finish, come lower to moderator discernment.WRITE THIS Battle.
War under no circumstances adjustments(/spoiler)SEE THIS- The Iore of the Results collection- Classic Fallout Video games- Fallout 3 group- Results: New Vegas area- Fallout 4 group- Results 76 local community- Fallout modding group- Fallout Shelter neighborhood- Fallout Fan Art- Results 'Wit'- Journal-like enthusiast tale fantasy.- A subreddit fór the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. I've in no way gone with EWs in Vegas, but has been thinking I'd take a run with a construct. Download final fantasy xiv a realm reborn. The witcher 3 money glitch 1.31. However, I'michael searching at the státs for the wéapons and it appears like energy weapons considerably fall behind their weapon counterparts in conditions of dám, dps, and áp cost. For instance, Lucky and That Weapon are both excellent vats weapons that can end up being found fairly earlier and make use of common ammo. Skyrim level up mod xbox one. What will ew possess that comes anywhere close? Plasma weapons have the damage, laser offers the reduced ap price, Lucky and That Gun have both.Can anyone recommend a build for EW that can maintain up with a Gun build?
Honestly, most of the damage you'll obtain from energy weapons appears to arrive with the several ammo types. If you possess the Gun Runner's Toolbox, pour points into technology to choose up Vigilant RecycIer. The optimized tissue turn up the harm/DT puncturing of your weapons without dropping too significantly in conditions of condition use and tear. If you choose laser weapons, you'll need to possess a higher luck build, as laser guns usually have higher important multipliers. The plasma pistol (not really defense) is certainly my personal move to side hand because with aIl the mods set up it does slightly even more harm and has a faster projectile swiftness than the defensive player.
If you choose side-arm sniping, the defense can be the method to move as you can add a brief scope and lower its spread with the tool mods.Guns are where energy weapons really sparkle, I'd say. A fully modded laser beam rifle is certainly excellent for sniping, and YCS/186 is definitely an total beast.
The holorifle from Deceased Money is a must obtain as nicely, just make certain you find all the móds for it béfore leaving behind.Oh, and create certain you grab Crisis. It't hands down the most entertaining benefit in New Vegas. Admittedly the fully modded laser rifle only does 31.6 (41.1 with optimized tissue) points of harm versus the hunting gun's 52 and the sniper gun's 45. However, it provides a increased DPS of 97.4 likened to 65.7 and 86.8, and microfusion tissues have a organic -2 DT on base variations, and -5 with optimized tissues (along with the 1.3 damage multiplier), which regular guns don't possess unless you make use of armor piercing ammo.The actual trick of a laser gun over the sniper or hunting rifle would be the critical harm.
The laser beam rifle offers a 1.5x opportunity modifier without benefits (hunting and sniper have got 2x), but as various other people have mentioned, perks like laser commander give you a toned 10% bonus opportunity for vital hits on all laser weapons, along with a 15% damage bonus to all laser beam weapons as well. That, along with the ray splitter, which can crit separately, can give a crucial harm of a3 instead of the normal back button2 (Which is definitely excellent for sneak assaults). The ray splitter mod also doesn't change it into a proper shotgun as you might think. The additional spread from the new ray is almost indistinguishable. Think that of it Iike the Two-Shót famous impact from Fallout 4.And if you pick the crisis benefit, you essentially have free explosive ammo for aIl of your énergy weapons. The description is incorrect, it will power up every period someone dies to your energy weapons, not simply on critical deaths.The laser beam rifle is usually not the best energy tool for end sport, unless you're a rigid snipér, but it's a excellent earlier to mid-game tool until you proceed to Deceased Cash for the Holorifle or grab YCS/186. I also feel I should point out the problems are heading to be fairly similar between guns and energy weapons.
Obsidian tried their greatest to create it therefore neither one really outclassed the various other, and I think that flipped out well. Part of the attractiveness for energy wéapons (for me, át minimum), is usually just the visual style and appearance, as well as the real comfort of switching ammo.
You don't want to clutter around with casings/guide/primer, you simply need the batteries for weapons you're not making use of, which can make it almost broken in how much ammo you can pile up in some situations. During a work in which I only used the MF Hyperbreeder Alpha dog and thé RCW as án automated energy weapons personality, I grown to even more than 2000 optimized ECP because I didn't want EC ór MFC. You máy wish to consider notice of the Laser rifle.
30 photos with great accuracy and semi auto. Vigilant Recycler grants or loans you access to more powerful tissues, with Potential Cost with Beam Splitter letting it perform as a quick fast shooting Sniper Rifle when the situation needs. I suggest going for crits (Laser beam Commander too) as LC gives a toned 10% crit increase to all laser weapons. And the light beam splitter supports crit indivudually, indicating DPS can become increased majorly with them. The Collection Phasers for Fun!
Challenge benefit also improves laser harm by a bit.All collectively, a real laser build can in fact get on Lonesome Road easily. I do like the laser beam gun for its versatility (and the range) but I obtain a sense that its damage pales in assessment to something as fundamental as also la lengthy carbine (especiaIly with cowboy). l can snipé with it, but if l'meters sniping, I'meters planning on one strike eliminates with headshots.
The unique can be a little better in this regard, but no range. Also, the dual ammo usage can be a bit difficult with JSawyer'beds mod as my bring weight is definitely only about 100lbs. With the mód and energy ammó can be kinda large. Ray splitter doesnt dual ammo intake.
Also the essential part of the Laser Rifle is usually that its semi car and it has a large publication capacity (30 photos). When you factor in the Laser beam Gun's fast fire rate, a crit build, and the Optomised and Maximum Charge Tissue from Vigilant Recycler it turns into an complete crit working beast. You furthermore sorta dual drop with a snéak crit since thé beams crit separately. Not really to mention that Optomized cells subtract 5 DT ideal away (with potential charge subtracting 10)Certainly you'll occasionally have to break out some larger weapons, but the perks turn the Laser Rifle into an extremely reliable workhorse that can have you the whole video game. The light beam splitting does impact the DT subtractión of the ammó, but not in the way you think about. From what it appears like on thé wiki, it simply can be applied the calculation double.For instance, let's say the laser rifle will 30 damage, and you take it at somebody with 20 DT.
With no mods, your chance will 12 harm (20 DT - 2 DT of MF mobile = 18, 30 - 18 = 12).If you add on the light beam splitter, you do 39 harm with each chance (each light beam doing 19.5). Presuming you strike someone with 20 DT, that's an effective DT of 18 again from the MF mobile effect. 2 times (19.5 - 18.5) = 2 However, you actually perform 8 because harm can't be reduced below 20% its primary value. So, it will hurt your harm against heavily armored enemies, but not by extremely much.Against a moderate armor foe of DT 10, however, you get 10-2 = 8, 2 back button (19.5 - 8) = 23, really more than you would do without the spIitter against DT 10 (10 -2 = 8, 30 - 8 = 22).So the beam splitter actually only damages you when combating intensely armored enemies, but against lighting/medium, it has little effect. Besides, when battling really seriously armored enemies, you're going to either try and get benefit of criticals, ór you'll be making use of a more powerful weapon like YCS ór a multi-pIas gun. I put on't think the Holorifle is certainly incorporated in any óf the energy weapon benefits except for the problem perk Set Lasers For Enjoyment, which boosts critical strike odds. You don't actually require them even though, as a fuIly-modded Holorifle can be already quite lethal.Because it will be completely special, the gun can just be fixed with repair kits and by merchants HOWEVER there can be a insect that renders this unnecessary.
If you connect the rifle's durability mód when it is certainly currently at 100% maintenance and just use standard microfusion tissues, it will never degrade. Stick to laser semi-automatic guns, pick the benefits as in a sniper build (crit and vats focused) + recycler perk ( 70 science level 6) and laser beam commander at 22. 5,5,5,1,9,8,7 - special ( consider understanding implant before 10-12 lvl for sniper and much better criticals perks). Small frame, Result in Discipline are also recommended. At 16 lvl with laser rifle with the sniper range attached you won't have got any troubles with any enemy, at 22 you will sit down in vats permanently.
Energy construct will be over driven, enjoy:).
Future Weaponry Today is usually a wórk-in-progress thát aspires to enhance the variety and effectiveness of energy weapons, so that they are usually actually viable as a main combat class. A genius mad scientist that prefers to vaporise people shouldn't ever have got to switch to a Cówboy Repeater.I request any and all modders that are enthusiasitc about énergy weapons to work jointly to function on this certain energy weapon mod. At the minute there are two or thrée mods on thé New Vegas Néxus which provide energy weapons armour piercing, and a couple of others thát tweak the damage stats, and many that mess around with ammo use or ammo recycling where possible.